Both of those experiences worked great, though I’d give the slight edge to playing it locally. In addition to playing the campaign in single-player, which I primarily did, you can also tackle it locally or online with up to four players. The levels across the board are fun, especially thanks to the destructible environments and increasingly ridiculous settings and setups. Occasionally, some challenge levels focus on specific bros, like one that hinges around MacBrover’s dynamite. The loading isn’t that bad in the grand scheme of things, but it’s just enough of a burden to slow down the mayhem too much. It also doesn’t help that running out of lives during a level has a little bit too long of a load time. About halfway through the campaign, things get a lot harder, which occasionally makes the random bro mechanic get a little tiring. Early on, everything’s a lot more exploratory as lives are easy to build up and the challenge isn’t as punishing. Thankfully, you respawn relatively quickly as a random bro from your collected assortment. Regularly after that discovery, you die because this is a game of one-hit kills and you’re probably not used to that bro yet. Each new character leads to a delightful moment of discovery. MacBrover just tosses dynamite, while the Brominator has a powerful rail gun that knocks you back as it is fired. While a bulk of them boil down to some form of gun with a grenade, enough variety is found in these characters that it makes everything more engaging. Every bro is introduced with an absurd splash screen and you then play as them right as you unlock them. At first, you can only play as Rambro, but POWs are found throughout the levels that, when rescued, add another life to your stock and every so often unlock a new bro. Each level is split up into smaller segments where the goal is to survive to the end where you then kill a final enemy and escape on a helicopter as everything blows up.
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